Ishtar Games is an indie studio based in Lille and Bordeaux (France). Formerly known as “CCCP”, we previously made the “Dead in” games (Dead in Bermuda, Dead in Vinland), and The Last Spell. We love games that are complex, mix different genres, especially with an RPG component.
Ishtar Games is built, run, and founded by gamers. Because of this, we are passionate about being true to ourselves and crafting games that not only hold our values, but are also games that we’d like to play ourselves.
Our games won’t hold your hand, they will challenge you, test you, and require your dedication and investment to master. We strive to create experiences that are both beautiful and thought-provoking, while also being disturbing and dark. Our gameplay might be violent and aggressive while telling a delicate and honest story. Or our artwork may be beautiful and engrossing, while it’s depicting a dire and depressing reality. Just like our namesake the Goddess of Ishtar, we pair things that might not typically be seen together.
Ishtar is the Mesopotamian Goddess of War. The martial values not being considered feminine in the Ancient Middle-East (nor elsewhere), her femininity is expressed in her Goddess of Love function. Ishtar is the symbol of a strong feminine – free of all masculine guardianship – contrasting with the patriarchal society norms. Using Ishtar’s name – a strong and free woman – is to fully assume our feminist convictions.
She echoes our game creation philosophy. Whether it be in the “Dead in…” games or “The Last Spell”, each of our games is built upon strong pillars.
Goddess of War
Goddess of Love
We work hard towards the improvement of mixity and diversity at our scale. We learn from our differences, they challenge us and widen our perspectives. We believe it’s crucial for our productions to reflect our convictions regarding mixity and diversity.
The well-being of our team is essential. We believe happy and serene teams will be more creative and productive. This will is represented in the healthy and safe work environment we create as much as in our players communities.
Working together involves setting up relationships that are built upon trust, thanks to self-accountability and the sharing of information in complete transparency. Victories and failures are achieved together.
We want our games fine-tuned with deep gameplay asking for reflection while being accessible to all kinds of players. We take the time to make things right, so we can offer games we are proud of and meet players’ expectations.